It always bugged me that the official adamantium plugin didn't have shields. Pick one of the 3 Herbalism mods, don't use all 3 as they conflict. Adds new ingredients to Morrowind and the expansions, as well as tweaks some things for better realism.
Herbalism lite mods and the over the top intensive ones. No herbalism skill in this one, just a set 80% success rate. if there'sĦ stoneflowers, you can harvest up to 6. Most ingredients harvested take into account the model of the plant, i.e. Shanjaq adds a nice touch with harvesting some plants by Creates potions if the character has the right ingredients. Detects and cures poisons, diseases, andīlight. Automatically heals health, fatigue, and magicka using character's potions. Bloat spores were shipped with the game, but never activated. Adds Bloat Spores to the wilds of Morrowind.
The Planter Add-on (same page) for this mod as well so you can grow things in pots. Changes alchemical ingredient gathering and makes it a skill as well as the ability to plant seeds. Plugins Bitter Coast Sounds and Master Index are included, so uncheck them if you're using this. Adds sounds in the wilds of Vvardenfell. Now Almalexia and the lich Barilzar will speak their lines to you too.
Now Dagoth Gares, Vivec and Dagoth Ur will speak their lines to you. A nice alternative to ASE above, and works well with the Wilderness Sounds mod. Don't like the sound effects for magic the game came with? Try this. Adds 3 new battle and 18 new explorer tracks to the Morrowind soundtrack. Adds a plethora of new sounds with hundreds of new emission points all around Vvardenfell. Adds 27 sitting NPCs to taverns and clubs around Vvardenfell for realism. Adds NPC leveled lists to towns in order to make them more realistic. Adds about 70 children all over Vvardenfell for better atmosphere. There is also a Vivec-only version for those The Vivec Arena looksĪwesome and all those trees in the Vivec cantons don't look out of place now. Replaces the Vivec cantons with open topped ones and the Molag Mar one with a closed top one. Combines Uvirith Vault and Uvirith Unleashed as a starting point and then starts piling on the good Two great mods, now at one compatible download! Expands Seyda Neen's docks, adding more ships, ropes and shacks.andĪdds a new town (Haldenshore) next to Seyda Neen with new Thieves' Guild quests. Works well with Green/Leafy/Forested Morrowind. The town of Molag Mar has been transformed from a dismal, dreary and quite ugly canton to a nice little sea-side resort,Ī perfect spot for you and the family to settle down! Not compatible with other mods that change Molag Mar as this totally Not compatible with other mods that change Khuul as this totally replaces the
The town of Khuul, once the very definition of a seedy shanty town fit only for harboring various sorts of scum, hasīeen rebuilt into a quaint fortified village. Replaces the Vivec canton-style version of Molag Mar with a more.aesthetically pleasing alternative. Expands Ghostgate a bit to make it feel it's a place where proud warriors of the Temple fight against evil. Lochnarus has put a medieval wooden wall around Thirsk, making it feel more like an old wooden fort. To Modman's Windowlights -and- Spuzzum's Interior Daylight without the FPS hit.
Windows now have an exterior and interior glow at the appropriate times during the night and day. Improvements the dynamic lighting in the game and adds modifiers for thieves based on lighting conditions. Have more of a glow at noon then say 8 in the morning. It also adjusts to the time outside so you'll Adds a nice glow to interior windows to simulate light shining through. Adds exterior lights to most of the buildings in Vvardenfell. Adjusts the atmospheric color and lighting in the game by performing morrowind.ini tweaks. Daerk's Realistic Color Config for Morrowind.